One of the projects I have been playing with is Fluidos II for Daz3d. It takes a little time to render in Daz, but as you can see to the right it is pretty good.
I took the time to design my own shader for this, and I have been playing around with photoshop maps to make the textures pop. I have also used Zbrush to create new primatives that are cum shots and they are bendable and useable for animations.
I am really excited about this. I will be posting updates soon as well as previews for all supporters (Patreon or Gold on this website).
Have a super day!